Next, I'd pick an idea from the diplo column, unless your second ruler has a good military score, since you want to be sure you can keep up or a bit ahead in military tech. with quality and quantity being your first 2, offensive is usually taken 3rd, and then between aristocratic and defensive defensive is taken fourth, Yea I'm talking about my third. WebAksum is the new tag introduced in EU4 Origins DLC. The Arkumsite Empire once held territories in South Arabia in the 3rd century. COOKIE TIME We use cookies (sadly not the edible ones) to personalise content and ads, to provide social media features and to analyse our traffic. Quantity is the best military idea, but you shouldn't take it too early because first military techs are quite important, that's why it's third idea. In addition, the choice of ideas also has some influence in how often an event may happen, known as MTTH; meaning they can increase or decrease the likelihood of a certain to happened in over other events in their pulse group. Semien Primary culture Amhara (Cushitic) Capital province Semien (2771) Government Autocracy State religion Jewish Technology group East African Semien ideas Mechanics and flavor content are transcluded from other pages. Annex every province: you probably won't acquire enough of an aggressive expansion penalty to matter, will deny your rivals a convenient ally against you, and pick up a handful of provinces of Nubian (i.e. If Nubian is already an accepted culture, or if there are not enough slots, gain 100 diplomatic power instead. Technology wasn't really of great concern for us. One, which deserves the title of 'King of all Kings' and as such we will reconquer the territories of our fallen predecessor - starting with the unification of the tribes! A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Check and mate. Press J to jump to the feed. Like you said, offensive's policies are better, the actual ideas are better. The casus belli is great though. Unlocking the last idea in the group also unlocks the group's bonus. Be warned: even a rapid expansion may not be quick enough to prevent a European power from taking the Cape and all the trade node fortunes that come with it. You also get morale which is pretty nice as you won't really lack discipline with the Ethiopian ideas and Coptic religion. Ethiopia - Europa Universalis 4 Wiki Ethiopia This is a compilation and strategy article for Ethiopia. Once settled, expansion opportunities abound with the Philippines, Australia, the Pacific islands and potentially even the Americas ripe for colonization. Playing with normal or historical nations. Personally I'd say your fort positions and how you defend your land are going to make a bigger impact than which 2nd idea you get. If Sunni, the Ottomans, Persia and Morocco are excellent candidates, with Morocco having the added perk of also being eager to take Iberian territory from Portugal and/or Spain.

Ethiopia begins with the feudalism institution and the 6/5/5 ruler Zara Yaqob. Some people even call it The Bill Gates of Africa. Of course people get rather upset when they lose their sovereignty to a foreign nation. But I'm still not sure focusing on morale instead of better discipline is the best alternative. Our nation went through many challenges and mastered them. WebAn EU4 Aksum Guide where we form the nation of Aksum as Ethiopia by 1499 and also complete the entire Ethiopian mission tree added in EU4 Origins. However, this changed when the queen Gudit and her warriors of Semien sacked Aksum and murdered the Aksumite dynasty. You can also colony-hop around the Cape and form a colonial nation in Brazil or La Plata to get the Colonialism institution. Using Ethiopia's new holdings as staging points (Socotra also fits nicely for this operation), either the Maldives or Ceylon will need to be captured. Idea group events are pulse based events. We have to secure our religious unity! However, ever since the Ottomans made contact with the sultan, the people of Adal have become stubborn in their payment and now aspire for our destruction with the help of the Turks. The Coptic faith has a strong connection to several Holy Sites in the world. But we still have options. Askumite ideas are vastly superior imo. Ethiopia has a specific achievement, Prester John, which requires control of a vast stretch of territory stretching from the mouth of the Nile to the Black Sea while remaining Coptic. The relations between [Root.GetName] and Adal were always grim due to differences in religion and power. I think Religious first makes the most sense (it worked out well enough for me when I went for Prester John, recently). Idea group choices are unrestricted, with several exceptions: Plutocratic ideas are enabled for most republics but disabled for most other government types; Aristocratic ideas are disabled for most republics but enabled for most other government types; Divine ideas are enabled only for theocracies; Horde Government ideas are enabled only for steppe nomads; Indigenous ideas are enabled only for native tribes and Maritime and Naval ideas are disabled for primitives. 2019, https://eu4.paradoxwikis.com/index.php?title=Idea_groups&oldid=149312, Articles with potentially outdated sections, Play Depending on who has allied with whom, taking territory off of Yemen and/or Oman can be done in a methodical fashion to avoid a hefty aggressive expansion penalty. To balance this out the area the capital is located receives the following benefits: Moving the capital provides the country modifier of Capital Reorganization of +1000% Move Capital Cost for 5 years. Their gold is invaluable to our country, but as long the local population is upset we cannot mine the gold there. Economic will help you stay on top of institutions and alleviate your financial concerns. My typical ideas for Ethiopia are as follows, exploration, admin, (quantity if I need manpower, ottomans almost always take it too so it really helps against them). The act of choosing at any point of time a certain idea group over the other and advancing in it represent the time and focus nations choose to spend historically along certain administrative, diplomatic, and military specializations. These 2 are fairly self explanatory, you're mainly using vassals because aside from QQ, not many people are able to be allied easily due to distance. I went with Influence for the reduced annexation cost (had a lot of vassals), but exploration makes some sense, as others have said. [1] This limit can be turned off in options before starting a game without disabling achievements. I've got a idea myself, but y'all probably have [5], Please help with verifying or updating this section.

Then I guess Run west. As to the point of "I need high attrition forts to bleed the Ottomans' manpower. However, its glorious days have found an end with its inhabitants turning towards the heathen beliefs. Defensive is also pretty good for Eithiopia ecauseof all your miuntain provinces. Ketilsen Sep 12, 2017 Jump to latest Follow Reply Forums Games Europa Universalis IV STOP! Create an account to follow your favorite communities and start taking part in conversations. Initially, the closest feasible options are Comoros, Seychelles and Mauritius -- assuming the islands are free of European influence by the time Ethiopia is within colonial range. It has been the key point of ancient trade of the Red Sea and was very close to ancient Greece as well as the Byzantine Empire. Valve Corporation. We should renovate this city to ensure the preservation of our past. I would recommend religious, influence, quality, economic in that order. Many nations have unique national ideas while a large number of others have national ideas based upon a common geographic region or a shared culture. Ethiopia's events focus on imperial traditions. Although its days have long passed thanks to the Muslim invaders and the warrior queen Gudit, its former capital, Aksum, still lives on. Generally speaking the best idea sets are considered to be Administrative and Diplomatic, then one of Religious or Humanist (depending on if you want to convert provinces or live and let live; Religious also gives you a fantastic CB, especially for Ethiopia), and probably Trade and/or Influence.

Thanks to our new found connection with the Europeans it is possible for us to be present in their much more active trade nodes. Ever since the fall of the Aksumite Empire, our realm didn't have any access to the sea, which connected us to the other Christians of the world. Innovative ideas can't fully offset technology cost penalties if you choose to let institutions spread to Ethiopia passively. Although it was never stated that the port used to be part of Aksumite Empire, it still has been a home to many [Root.GetAdjective] Christians until the city fell into the hands of the Muslims. The elders tell the tale of the ancient and powerful Kingdom of Aksum and its mighty king, Kaleb, who ruled the Red Sea unopposed and was known as Saint Elesbaan. Exploration is also awesome for Ethiopia because you can colonize the Cape, thus blocking off the Euros, and make Zanzibar into a pseudo-endnode, then you can colonize the Spice Islands, steer trade to Zanzibar, and become filthy rich. If you have the urge to colonize the Indian Ocean islands and beyond, you'll need exploration ideas. I don't know what's best to pick sense i've really never played in the area before. While a Jewish Ethiopia may offer an appealing challenge for experienced players, a Coptic or Sunni Ethiopia provides the best opportunity for success. I'd reccommend going economic, defensive, quality.

Do you think that that wouldn't work? Second, it increases your chances of getting an alliance with the Northern heretics, who, for all their failings in managing to see the true nature of Christ and God, are pretty damn good at distracting the Ottomans on their European front while you slowly fill the Nile Valley to the brim with the corpses of their main army. Thanks. Playing with normal or historical nations, Please help with verifying or updating this infobox. That morale from Defensive is nice, but I rarely feel I get much out of the group besides that and I much prefer Offensive's policies. Espaol - Latinoamrica (Spanish - Latin America). But now we have a new dynasty on the throne! Even if you have little desire to colonize in Africa, it's hard to pass up all the virtually free provinces for the taking once you expand beyond the Horn of Africa or towards the Sahara, in which case you'd likely want expansion ideas down the line. Information, Frequently Asked Though income from trade ideas can greatly outstrip income from economic ideas, it's much more the long term investment since it requires Ethiopia to conquer many provinces in several different trade areas before it can overtake economy ideas' income potential. It's very weak as a first Idea group, you should only take it for it's policies. Even if Ethiopia converts, there are still Fetishist nations in Africa that will reject alliances unless the player has grown to a formidable size. Each idea group consists of 7 ideas. Imo, Prestor John is a less world expansion oriented run, more focus on hitting hard and fast.

Please help with verifying or updating older sections of this article.At least some were last verified for version 1.32. New comments cannot be posted and votes cannot be cast. I'm wondering what ideas would be best for an Ethiopia game I'm planning. To decide which idea group it should take, the AI employs a "weight system": each idea group is given a certain weight and the higher this weight is for an idea group, the higher the chances that the AI will choose it. Enabled by most monarchies (except the Plutocracy and Feudal Theocracy reform), tribes (except steppe nomads and Great Mongol State), and the Noble Elite republican reform. Economic is an absolute must. While the loyalists of the Church of Alexandria believe that the day of rest should be observed on Sunday while the followers of Ewostatewos that both weekend days should be observed. Our nation was able to see the efficiency and the brutality of the European armies in the past. I'm not gonna claim to have the ultimate solution, but I did have the Ottos pretty much gobbled up by the mid 1600s and I wouldn't have changed any of it in retrospect. Pick Offensive over Aristocratic, you'd need the siege bonus to speed and the extra discipline to fight greater powers around you. WebEu4 Ethiopian guide - Expansion, Ideas, and events! Most posts about Ethiopia suggests taking Defensive ideas, but I'm not entirely convinced its better than Offensive. Starting as Ethiopia, own and have cores on Alexandria, Antioch and Constantinople as a Coptic country. Defensive ideas are always a popular pick to, ironically, improve your armies' offense. I've started a Ethiopia game and things are going well. Innovative works the same way for infantry combat ability. Just remember to pick your battles well. Because of this power difference, our [Root.GovernmentName] was always able to demand its rightful tribute from the sultan of Adal. Show more. Defensive is also great, you may need to play defensively and rely on attrition to stop the Kebabs or the Mamelouk. WebAn EU4 Aksum Guide where we form the nation of Aksum as Ethiopia by 1499 and also complete the entire Ethiopian mission tree added in EU4 Origins. The AI is dynamically determined according to the current conditions of the country. Show more. Nevertheless, it's probably the easiest way to improve your monarch point economy, which will take a beating from lagging technology and/or spawning institutions. What should I pick after? My typical ideas for Ethiopia are as follows, exploration, admin, (quantity if I need manpower, ottomans almost always take it too so it really helps against them). The time has come to take it back from them. Ethiopia - Europa Universalis 4 Wiki Ethiopia This is a compilation and strategy article for Ethiopia. Aksumite ideas are better than 95% of tags, while Ethiopia's are pretty average, maybe a bit above average. WebJun 5, 2021 2.6K Dislike Share Zlewikk TV 97.9K subscribers Ethiopia is one of the most interesting nations in Africa. Ethiopiacan only form Aksum on completing the mission Surpass the Pastif the Origins DLC is enabled. Innovative will also help to stay on top of tech, among other bonuses (-.05 monthly war exhaustion is excellent). Early on i focused on unifying Africa and the middle east so i could conquer the rest of the world unopposed. Information, Frequently Asked We should take precaution and conquer them before they become a real threat to [Root.GetName]. As such we have more than enough reasons to take this port for ourselves and liberate the few Christians, who are still hiding there. In my run (which was a few patches ago) I took religious and defensive, which was really strong since it emphasized Ethiopia's own ideas (and indeed coptic + deus vult = fun). Europa Universalis IV First idea groups for Ethiopia? Of the two, the Maldives are less problematic as they are completely disconnected from the Indian mainland and less prone to retaliation. Show more. Ever since the times of the great Negusa Nagast Dawit the I, our [Root.GovernmentName] had contact with the Europeans. I normally consider Offensive to be the "if in doubt" choice for military ideas. Arid drylands have a 20% development cost penalty, but you can completely offset it by fully unlocking economic ideas and making sure you adopt the encourage development state edict. This is what I did, in order: 1. Religious offensive is missionary strength vs heretics. One of these is the ancient city Qasr Ibrim, which served in the 8th century as the center of Christianity. Some people even call it The Bill Gates of Africa. If we want to maintain a religious unity we need to find a compromise for both groups. Actually depending on your MP situation, you could even pick Exploration 2nd. Ethiopia is a medium-sized country in eastern Africa, just north of the Horn of Africa. Fort defense is only good for two things - siege racing, and waiting until they're halfway through sieging a mountain fort with rivers, and then attacking them in optimal terrain.

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