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Experiment and plan accordingly. Blade Rush: (Ninja) Fly to your target, damaging each enemy on path. Use it when the situation calls for it. Don't try this at home, kids. This build is remarkably self sufficient and low concentration invested making it ideal for farming legendary weapons/armor in the arena. This is good with the amount of skill you will need, and also with Flame Weapon. Savage Pounce: This can be replaced with Teleport, and in fact if you do, you have a very strong build for dealing with Morduin. Which is where we come in, with a complete skill tree from each class. Go nuts guys, as long as you have more than 50% dodge you will live for a long time without using the potions or healing skills. At the beginning of each wave use smoke bomb to draw everything in and Wrath will cleave it down. If you don't have this, then this build it kinda pointless. No stat requirements. Table of Contents Find in guide. Adrenaline Rush (Barbarian) - Killing an enemy heals you and briefly increases your movement speed, Lethal Edge (Rogue) - You have a +10% crit chance with daggers and swords. How to Obtain Endgame Gear at Level 1 By Guest95038Alt Hello, as a top Battleheart Legacy player, I decided to be the first to make a guide on this game, not a walk through of a game (Although I can do that if people wish), but a guide on how to become nearly unstoppable at the start of the game.
Trying to tank through the golem's rage (when he turns red and hits extra hard) when you're not a high enough level (but with tier 7 armor and trinkets) will still easily tear you apart. Battle Heart Legacy Wiki Guide By KalobScout , Vance Banks , +5 more Classes updated Jun 6, 2014 Battleheart Legacy offers a wide Variety of Classes, which is based around your play style. - Hidden Characters. All the skills in this build can be learnt when you reach level 27 without the use of Bard's Generalist.
These guide & skill tree & tips will help you to complete your adventure and to beat bosses. Holy Barbaric Battlemage is a useful and fun kit for arena, as well as standard levels. Frenzy (Barbarian) / Song of Inspiration (Bard) / Song of War (Bard) / Premeditate (Ranger) / Victory Banner (Knight) / Power Infusion (Paladin) - Each serves a different purpose, so choose depending on your personal gripe. Fight your way through to the very back room, which contains a skull, sitting on the table. * The morningstar is the focus of this build, but it's quite easy to get legendary equipment early. Having all attribute points invested into END with this setup results in a monsterous knight with simulatiously high health and high damage. Radiance: One of the strongest abilities in the game, with power infusion it can nearly wipe out a whole wave of the colosseum by itself. Stat allocation will be as follows: CHA > END > DEX = 65. In most situations just making sure that Aura of Light, Frenzy, and Wrath are active is sufficient, and use Twin Strike to finish off foes when there are less than three left. This attack features area damage, which is important for the arena. Armor - White Ninja Gi (22 armor, +6% attack/movement speed) or Garb of the west wind (25 armor, +4% dodge). "We brandish our swords to uphold order and to thwart the forces of cruelty and chaos. There will be situations where you will have to use your skills without BM, especially past round 20 in arena, but you'd have to learn that yourself. | Battleheart Legacy In Battleheart Legacy, you never need to restrict yourself to one of type RPG class. (15 sec cooldown). Blade Rush - This is extremely good. Lasts until cancelled. (Passive), While active, weapon attacks deal lightning damage, are strengthened by your spell power, and randomly stun your foes. Follow the steps, I dare you to try living. Be creative. Also, hitting harder is great, but don't underestimate the value of defensive bonuses - monsters that hit like trucks can be made much easier to deal with by increasing your armor a few points. Karma Kick, Savage Pounce, or Ghost Hand are great tools to bring long-ranged foes into close-quarters combat. With your 30% critical strike rate and impending doom you will always have a skill to spam. In the later waves these are your main ways of not taking immense damage, so make sure you remember to use them often before randomly clicking other buttons mindlessly. Built by Garuda, many thanks to DirewolfGhost for inspiring this. | Battleheart Legacy Skills are the key to success in Battleheart Legacy. Requires dual-wielding. Extremely strong, even though you are using life drain, this becomes very powerful in later colosseum waves. This build enables you to clear at least 35 waves easily in the colosseum. Make sure you target the furthest enemy on the screen, and then walk to the other side, to get the most of it. For non-arena, the Apollo strike skill pummels enemies, making even the boss characters a joke to defeat. This build has a great mix of damage, mitigation and healing. Wander to the wooden door at the back of the library to enter the dungeon. Shield Training (Knight) - If you're a knight, you obviously need a shield. Word of Retribution (Paladin) - increases your damage by 20% whenever you use Holy Word or getting healed by potions. Switch the passive skill staff master to dual wield. Best Armor: Battlemage Raiment (24 armor, 31 spellpower, 6% attack speed, 6% cooldown), Best Shield: Draconic Bulwark (best shield), Best Accessories: Antique Hourglass (18% attack speed, 13% cooldown) and/or Zombie Flesh (7 armor, 6 spellpower). You will want 65 dexterity (+30% dodge), and the rest in skill (for crit hits). YAY, Mana Strike (battlemage) - effects depend on your weapon type, Fire Weapon (battlemage) - Useful for crowd control, Artic Weapon (battlemage) - Good for hitting a single target and doing a little damage to everyone in your way, Thundering Weapon (battlemage) - Massive single target damage + stun = effective. Main weapon - any legendary weapon, doesn't matter. Student of the Mind (Wizard) - 15% cooldown reduction. Wandering plague is the best poison, it has infinite duration and hops onto to a new enemies once the current host dies. Use Revenge when things get dicey since Aura of Light + Revenge will cause your enemies' attacks to actually heal you. In the earlier colosseum waves you don't really have to worry, use your abilities how you want, but when you get to around wave 12 start using Power infusion radiance to clear the wave, then if the next wave comes before you have those abilities again, use aegis, mana strike and aura of light to tank it out. Life Leech unified with Corpse Explosion heals you for a small amount, especially when there are 3 corpses and multiple enemies. That means a skill that needs 30 str to train, now only needs 21 str to train). Impending Doom: (Ninja) Each time you crit, your cooldowns are reduced by 1 second. Coupled with Counter Strike, this skill damages and synergise with Impending Doom to reduce cooldowns. Battleheartlegacy Wiki is a FANDOM Games Community. Lasts until cancelled. Thanks to a deep and flexible skill set, your hero can learn traits, abilities, and special moves from a huge range of different warriors - and then mix them up for a completely personalised skill sheet. Gives you damage bonus equal to half your endurance and halves negative buff durations. Meteor (Wizard)- My latest addition, not entirely sure if this one is worth it but it seems to work great for now, mostly put in to combo with Tornado, but gives the build a little bit more damage that it really needed. Daggers are the best weapon because they have the best attack speed for your Flame Weapon even though it will make your Mana Strikes do slightly less damage. By a random guy on the internet called Luzeldon. 2x Howling Sickle (2x 10% crit, 30% crit damage) if you prefer a more balanced build, 2x Black Candle (2x 50% crit damage) if you want bigger numbers. Mika Mobile. Activate your elemental weapon, then use Aura of Light, Power Infusion and Wrath and then run into battle. The end result is Infinity Mage, a variant of wizard/witch which focuses on packing as many high impact spells as possible, and spamming the living hell out of them. It's a really powerful build, I was able to get to 100 kill in the arena with only a level 10 character, which also makes the leveling incredibly fast. Usually barbarian and knights don't got well as you'd think. This ornate scepter is a conduit to the heavens. (10 sec cooldown), Grants you a 20% chance that whenever you are struck by a spell, it heals you instead of harming you. To play this build to its absolute effectiveness, start a New Game Plus on a character for which you have all skills unlocked. This build can keep Aura of Light (25% lifesteal) almost always on. I've personally found that you can start farming for legendary equipment by level 15, so you can use a legendary weapon until level 29, when the morningstar becomes stronger. I use the devil staff or any legendary axes or daggers, the cowl of the red fang and ghost stone with time lost urn (+10% dodge/crit). By upgrading your gear and getting new skills, you have the added benefit of not really losing much when you die. Wishlist. A power beyond yourself guides your hand to smite the wiked. Keep using frenzy when off cooldown.
1. This mage build relies on the ninja impending doom to continuously reset your spells cooldown, making you able to spam them. Contents 1 Build Tool 2 Lord of Polluted Fire Damage buff doesn't stack on its own. Blade Rush (Ninja) - the bread and butter, this skill will do around 4 times your attack to your target, and DOUBLE that damage to the other enemies along the way. To play with swords, switch tornado to blade rush and frog to flaming sword. Here's a tip, try to shove a bit of life drain or use Holy Word to compensate for no health regeneration. (10 sec cooldown), Your target is seized by an arcane force, pulling them into melee range and briefly stunning them in the process. Read the significant reviews for Battleheart Legacy here: Reviews for Battleheart Legacy. basically the only skills you need here are the counterstrike skill and any skills that improve and add dodge. It can be fully built by level 26. So you will need to rely on the dodge, which considering that you have anywhere from 70%-100% dodge, it's easy to win. It's a bit of a mishmash. ), can do critical hits (which means it can trigger Impending Doom! Same with Radiance. Power Infusion: A strong buff spell, always use this before Radiance if possible, if not, then don't use radiance. If you are still having trouble, you can lower the difficulty setting and get unlimited potions. Investing in CHA would result in more powerful Radiance, but INT, while not as prominent, still DOES increase Radiance damage, and that literally everything else you do scales with INT via Flame Weapon. Cleanse (Paladin) - or the Battlemage's counterpart. Time Stop: This lets you grab a break against enemies. If you really need more crowd control you can replace this with either mass hysteria or intimidate.
Mana Strike: (Battlemage) Requires Flame, Artic or Thundering Weapon active, and behaves differently with each. Agree to take on the contract to hunt down the hedge wizard who's hiding in the desert outpost, northwest of the capital. Calamity is just a nice big gun against a single enemy. This build is broken. Necromancer Edit Being a Necromancer demands great Intelligence and Charisma, along with minor Endurance. +20% Cooldown Speed x2. Battleheart Legacy is an action RPG developed by Mika Mobile, Inc. and released on May 28, 2014. This build focuses on making an effective battlemage in the arena of madness; Aura of Impending Doom (Paladin/Ninja/Rogue/Knight), Holy Ninja Variant (Ultimate Arena Build). However, the ability to jump to your target is really good since it deals a bit of damage, and it helps with those absolutely horrible skeleton shamans. The beginning waves are pretty easy with this build. You'll need strength and intelligence to learn such alchemy. The flame weapon not only grants 10% critical chance, it adds spell damage to all attacks and skills, even with the bow. For proper use of this site, you need to enable javascript in your browser! Keep in mind however, that this setup can be adjusted for the situation, such as with the "Premeditate" skill, "Death Wish" passive or "Chocker of the Red Feast" accessory. Basically, save it when you're poisoned. Time Warp (Battlemage)- More Instant Cooldown! Then activate Aura of Light and anything else you want. This is an extremely powerful, but unconventional Ranger built on using INT and not DEX. I personally like Garb of the West wind more, however. With all this dodge, you will get 70% dodge (30% (dexterity),+30% (2x Ghost Stones), and +10% (evasion)). Don't use multiple/all of them at once. Stealth (Rogue) - Turn invisible, and makes the next 1 skill get 100% critical rate and +50% damage, very important for this build.
This build utilizes the ninja passive Impending Doom (-1s all cooldown on crit) to be able to spam skills. Calamity (Witch)- Similar to Glacial Spike, but with what seems like more damage and is teleport cancelable. This is an absolutely hilarious build to watch play out and for the most part very easy, generally you want to have a tornado out at all times, preferably two or three or even more if you feel like it. Use it right before you die, and only if radiance is already on cooldown. This build relies on certain staves and armor to work. Any stats after completing the build should go to INT. Power Infusion (Paladin) [optional]: The 50% damage boost means faster kills and more healing (thanks to Aura of Light). Changing elements resets Mana Strike's cooldown. Under most circumstances Song Of War should be activated first then Premediate and that will allow for for Blade Rush to have two strikes with high damage of course the key to survival is you have to be aware of your situation if an enemy is about to use a high damage skill than use Aegis to defend or the extra agility from Pursuit to move out of the way, if an enemy is stunned use Thrust (or just use Thrust regardless of if the opponent is stunned or not).
Otherwise, this should always be on cooldown. The whole idea behind this build is that extreme amounts of constant healing can make you nearly invincible. Moreover, the 10% instant cooldown is totally useless with this build and cowl has a better defense. Counter Strike - Every time you dodge an attack, deal damage to your attacker. The focus of this build is keeping Revenge up at all times using Impending Doom, nullifying damage with Aura of Light, and boosting Revenge damage (which helps both kill speed and healing from Aura of Light). Adrenaline Rush: (Barbarian) When you kill an enemy, you recover some health and gain a temporary movement speed increase. In the late waves the creeps hit hard enough to kill you in a few seconds flat. Soul Mass deals high damage IF you can make all the malevolent spirits to attack just one enemy. Revenge is a truly wonderful skill. 24 Armor The fastest way to level up is going to the arena of madness and surviving as long as you can, the higher the wave the higher the xp and the difficulty of the enemies. Sign me up. Flame Weapon (Battlemage) - Helps to increase damage, and the 10% critical bonus is handy. But before we can learn these skills, we need to find a Battlemage. In arena, it blows through multitudes of enemies at a time, which heals you simultaneously, easily allowing you to gain bucketloads of exp. Robe of the Shadowmancer gives you 10% chance to instant cooldown, which is super useful, Mor'doth Doomplate allows you to forego shield and frees up a passive slot. (6 sec cooldown), Grants a 5% chance for your abilities to not consume their cooldown when used. (June 2018) Reception. (1 sec cooldown), Reduces all fire, frost and lightning damage taken by 25%. Mixing and matching class abilities can be very satisfying, fun, and downright powerful (barbarian whirlwind + paladin 'heal % of damage done' powers are devastating when combined). Stacks with Word of Retribution. This is the build I used to defeat Morduin/the king at level 30 Premediate is very useful in small areas like in the Coliseum because it lets you use Blade Rush/Twin Strike twice in a row (both of those skills are much more powerful than Savage Pounce), Frenzy (Barbarian) - CD reduction and attack speed buff, Optional: Power Infusion (Paladin) - Damage buff, Lethality (Ninja) - Increased crit damage by 50%, Cowl of the Red Fang - 5% crit and 50% crit damage, Howling Sickle- 15% crit and 30% crit damage, Choose female, red hair, name her Amelia, and equip a sword. Remember, this build is flexible, so it can be changed A LOT. Lasts until cancelled. Elemental Weapon of your choice (Battlemage) - Since you're investing in Intelligence instead of Strength, most of your melee damage will come from your elemental weapon skill. Platforms. (Passive), While active, weapon attacks deal ice damage, are strengthened by your spell power, and randomly chill your foes. Also increases crit chance, especially with Flame Weapon. A strategic, real-time combat system . Aura of light lets you ignore potions most fights when combined with Mana Strike (amazing AoE) and Drain Life. Revenge (Knight) - This skill is an obvious pick, since it has great synergy with the other skills in the lineup. OH MY! Use Mana strike. Use Radiance. You need to do this because while you are casting frenzy, wrath, power infusion - you are not hitting enemies and are thusly not healing yourself. If not, then pop Defend as it will completely negate the damage you will take from it. Student of the Mind (Wizard) [optional]: Makes it easier to keep Revenge (and boosts) up at all times. Built around Ninja's impending doom, it allows you to have low cooldowns and clear waves quickly.
The skill finder section now informs of the skill's requirements to learn (ope ope ope ope oppa gangnam). This works on hard mode super easy. ***If you are using Mor'doth Doomplate, you already have enough armor. Best used right after tanking with Revenge plus proc Word of Retribution via Holy Word or a potion. Lasts until canceled. Frenzy to lower cooldown for error margins. hard. advertisement Up Next: Classes Previous Knight Classes Top Guide. Choker of the Red Feast: Absolutely amazing, with radiance and power infusion you can heal all the way up to full health, and it's pretty good with mana strike too. In Battleheart Legacy, you never need to restrict yourself to one of type RPG class.. *99% likelihood but it depends on random wave generation so you could be a few short. This is a convertible build that can be played with swords or staff equally effectively. Smoke bomb forces distance enemies to come to you and be taken by your tornado/blizzard (30% dodge is a worthy bonus anyway). The classic mobile RPG, now available on Steam! Impending Doom+BM+SoI makes it so that this build has little to no downtime. submitted by KLO ", try expanding the sheet (little button at the top right of it), select the AI5:AI16 range and change the format to plain text. Victory Banner (Knight) [optional]: The 50% critical chance boost makes it very easy to reach 100% critical chance (to trigger Impending Doom constantly), and the 20% damage boost means faster kills and more healing (thanks to Aura of Light).